The Little Hamster

An educational game made in unity, encourage players to engage in healthier eating habits.

Timeline

48 hours

Team

Personal Project

My Role

Game Designer
UI Artist
Developer(C*)

Tools Used

Unity

Adobe Illustrator

Cinema 4D

Intro

The Little Hamster is a Unity-based game designed to promote healthy eating habits through engaging gameplay. As a designer new to Unity, creating this game was an exciting and educational journey focused on integrating design principles to encourage positive dietary choices.

Problem

The challenge was to use game design elements to address emotional/stress eating by fostering a positive association between healthy foods and a sense of accomplishment, thereby influencing players' dietary decisions.

Goal

Create an immersive and enjoyable Unity-based game that gamifies the transition from consuming junk food to embracing healthier dietary choices, reflecting users' eating habits and encouraging positive behavioral shifts."

Final Outcome

  1. Game Mechanics

Incorporated game elements that mirrored real-life food choices, with junk food items serving as obstacles and healthy foods as collectibles.

  1. User-Centric Controls

Designed intuitive WASD key controls for seamless navigation, ensuring an immersive and user-friendly gaming experience

Iteration

Usability Testing and Improving

I had 10 awesome players dive into "The Little Hamster," giving us fantastic feedback on their gaming and foodie adventures! They loved the gameplay but wanted clearer signs to tell the healthy snacks from the not-so-healthy ones.

What I learned

Unity Design Exploration

Crafting "The Little Hamster" within Unity was an immersive journey, enabling me to grasp game development intricacies while aligning design concepts with interactive experiences. Learning Unity's tools and workflows aligned with the goal of integrating design principles into gameplay effectively.

User-Centric Impact and Iterative Evolution

The project aimed to associate success with healthy eating through intuitive controls, positive reinforcement, and emotional connections in the game. It highlighted the potential of design-driven gamification in nudging users towards healthier dietary choices. Iterative improvements based on user feedback aimed to influence player behavior positively, aligning with the ultimate goal of fostering healthier lifestyles through engaging design choices.


Mila (Shiyun)Luo © 2024